https://t.co/2LH9ryNqhS
Want to be a playtester for Vessel? Check out this link to our playtest survey! It includes everything you need to play and tell us about the game! It takes about 30-45 minutes to play the game and take the survey. #indiedev#indiegame#playtest
Team Highlight: Nickolas Xiong
For this project I have been collaborating with Berklee for audio feedback and implementation. Music is a big hobby of mine as well as playing games quickly. More preference on older video games, but that doesn't stop me from making new games now!
Team Highlight:
Good evening everyone! My name is Whitney Phillips, and I am an artist and puzzle designer for Vessel. I have been working extensively on level layout and greyboxing, but when Iโm free I spend most of my time working as a caregiver, and playing video games.
Team Highlight: Blake!
Hello! I am Blake Bissell the programming lead for the team. I also have stepping into a mini technical artist role working on some VFX for the character model, and highlighting features in the game.
Team Highlight:
I'm Emily Shaffer and I am the PR Lead and UV/Texture artist for Vessel. In my free time I like to take care of my plants and create art, which you can find here on my Instagram https://t.co/soyqCUkvW5
Team Highlight:
Hey everyone! I'm Mo Morris and the Art Lead for Vessel. I'm a jack of all trades and know a lot of random 3D skills, though I've been focusing on rigging and management. Fun Fact: I don't know what freetime is and am working on a game to ship outside of classwork
Team Highlight:
I'm Carson Johnson and I'm one of our programmers on Vessel, and I'm currently working on our ZenZone that will help display all of our MIA artifacts. My personal hobbies include learning more about both web design and playing tabletop games with my friends!
Highlight: Emily
I'm an artist and the 3D modeler on the team. I also place assets in scenes to try and make them look nice once they've been set up. In my free time, I eat, sleep, work, and occasionally have time to play video games and D&D. Fun fact: I'm a certified scuba diver
Friday Fun Fact: our game doesn't JUST have puzzles, it also has a courtyard and gallery space. This area is to allow the player to relax and learn a little about the art in between levels.
Team Spotlight: Simon Baumgart, CS
I do a lot of odds and ends but among them: I'm on the puzzle design team, I wrote the rough dialogue script and I'm working on expanding the Zen Zones. In my free time, I run D&D for my housemates and Doordash for my poor poor wallet.