@Seanmclem@AndrewChenE@Ademola_4life@garrettkjohnson I think the point of a set up like this is to use this to keep player objects bounded inside a fixed world map efficiency, then add a physics library on top of this for other objects in the world, excluding the fixed world map
@taylorotwell It's easy to say "that's simple" when you see the solution for yourself. Until you tackle a problem for yourself you won't know the amount of hard work that is involved in building any form of software