Been working on a new incremental experience all about mining. A good friend of mine just finished up the trailer:
https://t.co/AlyDPB3Y0a
You can wishlist it here. I plan to have a demo sometime this month! https://t.co/nS2MW42hE9
Kin and Quarry by @TheFoxKnocks, an incremental mining game, is out now! [PC]
The magical essence of your sacred Evertree has been stolen and buried deep underground. As the land's steward, guide your people to dig deep to save it.
#indiegame
@Tbjbu2@JonasTyroller Yeah but like, aren't you the guy with the reputation of releasing asset flip games and quickly abandoning them, bugs and all, trying to make a quick buck? I could see why you think this is a bad take.
I admit, it does get a little tiresome getting stuff like this when I release finished games and move onto new projects. The entitlement is exhausting.
@jackie_codes Definitely. I've described this to a friend as looking up how to fix a problem and it being pretty difficult to figure out because most devs don't make it this far, so there's way less info on it.
@mreliptik I'm glad to have randomly checked this site. I could use some tips and tricks on this subject, curious to know if I can learn some new stuff. Thanks for sharing.
@itsmcqueeb Always funny to see the hordes of people with no relationship experience talk shit about dudes getting married. It's the equivalent of seeing a fight and saying "if that was ME I would've round-house kicked that guy into next week!"
Yeah, man. Sure you would've.
I don't mean to be elitist, but devs, genuinely, a game shadowdropping and taking up 0.1% of Steam's playerbase is not why your game did worse than you expected. I'm sorry.
I'm seeing some publishers that really need to figure this out, as well.
@jabroni_mike I've never heard anything good about it. At least with some prior versions, there were some silver linings, and a kind of "you get used to it, it's actually not a big deal" attached. Never heard this with Windows 11.