THANK YOU FOR 2,000 Follows!!!! I spawned 2k items (one by oneπ ) in my game and its such an insane number! I appreciate every single one of you and I will continue to pump out the game dev!
#godot#GodotEngine#gamedevelopment
@MuttandChop friends, youtube videos, recreating songs. There's also different spheres of learning, theres learning music theory (which i try not to emphasize on because i like feeling music first), there's mixing, then there's actively listen to good music. its a lot.....
omg once you add music to the game design process it opens up so much to mechanics and story and lore. who cares if I'm not the best mixer, i will get better slowly but surely and this gives me the freedom to make the game EXACTLY FROM MY IMAGINATION.
@TheRealShiibii@johnstejskal@jembawls Haven't gotten this far, rn im paying friends and family. Once I spread out to more obscure languages I plan on using freelancers. Maybe website youre thinking about is fiverr?
First I feel its important to finish game so you know how many words need translated.
Ive learned that fast implementation is the best thing in life. Too often I let ideas simmer and fade with 0 implementation.
Implement as fast as possible. Whether its a video or game feature. Get it out of your brain and make room for new ideas. Always move forward.
@Acerola_t OMG i was so happy when they allowed 3 different titles for the thumbnails, I did not see this coming.... I dont thing my brain can compute this much "optimization" π€£
I actually really like pixel art.
Its so vast and different, ive never rly considered myself an artist, but the character sprites, tilesets, portraits, vfx, environment. Its so vast and so cool. The more I learn the more the world opens and I feel I have more control over my game
Honestly my most creative ideas are when I have a notebook and a pen in front of me.
When im sitting in front of a computer with paint open or text editor, I found its not as effect for me.