Got laid off.
Decided to build my dream game..
Solo dev.
$0 budget.
22,000+ wishlists
If you like The Mandalorian, Dune, and Max Payne… this is for you.
(Want more action checkout media)
Dad. Husband. Veteran. Solo Dev.
Riftwalker started as an idea I couldn’t let go of.
Now thousands of people are waiting to play it.
I’m still here building the world, one piece at a time.
https://t.co/JhAKRRr2jA
Dear Ubisoft,
Black Flag Resynced is a fantastic game, but please can we move away from this. You have the resources, developers, tools, time, literally everything at your disposal. Just move on from this. It's been like this for 9 years straight. It was funny the first time in Odyssey. But it's in every single game. Have some AAA standards. Imagine the new story content in Resynced was mocapped instead of every cutscene looking like this. How can people be invested in these characters when they recycle the same 4/5 gestures on a loop?
Just compare this to any main story cutscene in pretty much every AC game before 2018. Those characters had personality because their performances were literally acted by real people. It's hard to stay invested when every conversation is this soulless.
Thank you.
Prague in Deus Ex: Mankind Divided is still the gold standard for small open worlds. No giant map full of empty space, just pure density. Every alley hides a story, every door leads somewhere, every NPC has a life. Proof that bigger isn't always better.
All these AAA game industry companies committing suicide with their decisions- worry not, indies are still here
If you're interested, my game, Suit for Hire is 50% off!
Embark on our darkest journey yet.
METRO 2039 is coming to Xbox Series S|X, PlayStation 5, Steam and Epic Games Store this Winter.
Watch the full trailer:
https://t.co/XZ19FKwSG2
Wishlist Now
https://t.co/45svZ7MfD4
No it's not.
When I worked at MicroProse (1988-1993), game reviewers openly asked for bribes to review our games. As in, they'd call up our marketing VP and tell him they'd review it but only if we flew them into town and wined and dined them. Or if we paid a $1000 fee to "move our review to the front of the line."
When I worked at Ensemble (1997-2009) reviewers were a bit less crass. Instead, they'd call from magazines and say stuff like, "We're considering a big review of Age of Mythology in the August issue. How big of an ad spread do you want?" strongly implying that buying ads in their magazine would get that review. But not outright committing a felony.
Nowadays I ONLY trust independent reviewers. People like Sophia Narwitz, Josh Strife Hayes, or Mandalore Gaming. Organizations with big websites and dozens of employees are just all liars. The truth is not in them. They'll play a game for 10 minutes and then base their review on what they read on the back of the box.
This year we’ve talked directly to YOU to shape Lords of the Fallen II. But according to The Gamer, you’re “the wrong type of gamer.”
The article ignores almost everything we’ve shown in the last two trailers:
• Epic bosses
• Lightning-fast, challenging combat
• Seamless Day 1 co-op
• Endless build variety & deep tactical options
• Rich dark fantasy world: Dual Axiom/Umbral realms across 4 wildly distinct biomes
• Stunning high-fidelity visuals & gory dismemberment executions
All player-driven from 6M players/2M+ sales and direct feedback: Male/Female body types + attractive, immersive armor. Sexy? It’s called dark fantasy.