For ages I've been wondering what this freaking font is, because I kept constantly seeing it in Japanese gaming media from the 80s and 90s. It wasn't until in recent years when I discovered that it's called Tankoin AL-KL (淡古印 AL-KL) and it was made by Shaken (写研) in 1979.
@DigitalEmelas Funny cover aside, this is the best overall console version of Ys III. Made even better when used with the Ys III Renewal fan-patch. It fixes the English scripts to be on par with XSEED's translations, and adds the missing ending pictures, making it the most PC-like console port.
Many appearances of Randar, Compile corporation's early mascot, originally created by Satoshi "Pac" Fujishima. His first non-Compile appearance was in a Sharp MZ-80B game, Clean Climber, from 1982 (released as a program listing in Microcomputer Game Book 4).
@ferjimdel@Pixel_Playroom Legend is broken. Impossible to complete. It always crashes at the same room. If you hack the game to see the ending, all the ending text is removed. They only left periods at the end of each sentence...
@noop_dev Sure. From the outside, it does look like Cobra on ZX Spectrum has smooth scrolling. But I'm here to talk about the MSX, not ZX Spectrum. I never had a Speccy growing up, and still don't.
Let's do this again! 😁 Here's many different MSX1 games attempting to do scrolling. Thanks to community for the suggestions. Some examples are smoother than others.
@bitsofbas There's no screenshots of the MSX game Curtain Girl. Only an announcement from 1986 that it was in the works:
"As a maid in a large mansion, you must open the curtains in this timing-based action game, while battling the annoyance of mischievous kids."
@bitsofbas AE
BF = Bee & Flower
CG = Curtain Girl (unreleased)
DH = Devil's Heaven
EI = Exa Innova
FJ = Final Justice
GK = Gulkave
HL = Hyper Legend (released as Guardic)
etc.
Would've been a cool naming scheme, except it didn't really quite work out in the end. 😅
@noop_dev That's true from the technical standpoint. It's all an illusion. However, to an average user that only looks on the outside, it makes no difference to them.
@Feiraco Heh, couldn't be finished on ColecoVision either, unless it was the Canadian release. At least these days there's a fan-patch that fixes the MSX version. Not that the ending is all that satisfying.
@dantemendes@BananaBytesBr When I was a kid, I only knew I didn't like some of the MSX games. They didn't seem very high quality. It wasn't until much later when I figured out that they were 48k Spectrum ports, which explained the lack of in-game music, color-bleeding, and slowness (no hardware sprites).
@dantemendes Oh yeah, I forgot to include Pippols. Not that this video was meant to be complete. Will make a more throughout video in the future. This was mainly testing how video uploads work. Thanks for suggesting Prehistoric Quest. I wasn't aware of that one, as I rarely play homebrews.