@DavidBHayter@TheStingisBack It's one of my favorite "critics hated it but fuck them" movies. It's spectacular, ballsy, and full of unique ideas. And its production design elevates it beyond just a silly escapist flick, preceding Villeneuve's Dune with similar aesthetics.
@DanielVavra IMO when it becomes usable, "Hollywood" will pick it up first, in a way that does something for the audience, integrating it in their pipelines for producing mass entertainment.
And I'm saying all this after making a 10-minute music video that mixed AI with traditional filmmaking
@DanielVavra Not to mention that in order to get anything remotely usable, you have to spend A LOT of money, because you'll be generating a lot of shit, so it's not really a hobbyist tool. And for pros, it's lacking when it comes to technicalities, like framerate control or color management.
It's more than a year since the last released game project I was involved in - Forget Celebrations, the final DLC for This War of Mine. It was an honor to work with @11bitstudios after 10 years. This time I even got to be... an artist? Well, I made the game's splash screen. :)
@rianjohnson@DrewMcWeeny A professional subtitles writer, native speaker with perfect understanding of all existing English and American accents, before working on another Benoit Blanc film.