I have been writing a blog series about my histogram nodes for Substance Designer. Here is part 2, which covers how the PDF is computed. https://t.co/QPcTFC2v9L @DiNustyEmpire@Substance3D#gameart
Thank you @Amanita_Design for all your beautiful games! I played to all of them with my kids. Here's a tribute I made to #Samorost, totally inspired by @TheQuillyWilly fan artwork. The mushrooms "breathe" using an arduino.
Hey folks, I created a node to allow for per shape transforms post flood fill! You can get the sbs file for free over on my store. https://t.co/DiBZZG9VHE
#gameart@Substance3D@80Level @exp_points_int @DiNustyEmpire
I have started a blog series on a flood fill to alignment node I was working on. In this first part I talk about how the flood fill node works https://t.co/TF6pbulPx7
@Substance3D#gameart@80Level @exp_points_int
@Keegan_Keene I used vs code too and there is a hotkey you can setup in blender (reload scripts or something, I forgot) which makes the workflow fairly nice