@bubsrt53201981@somanotsterben Endgame saves aren’t uncounterable. Mindgame pallets, patrol hooks, predict bodyblocks, there’s always a counter. If a killer can lock it down with zero risk, that’s not skill, it’s lazy design. Good endgame rewards smart play, not guaranteed wins.
@somanotsterben It's just funny how so many other killers are unable to even USE their power near the hook, but Bubba or Hillbilly can just stand there and do absolutely nothing skillful, and prevent any counterplay, the best bet is to just let your teammate die against them during endgame.
@SingerChad@somanotsterben Make the tantrum last longer to add counterplay to his basement control. A 5 second tantrum won’t do it if the player can wait it out. If Bubba hits someone with endurance, it should force a real play, not just a minor inconvenience.
@SingerChad@somanotsterben Adding anti camp features wont ruin any viability, his chase abilities will remain the same, they just won't be able to earn free kills at endgame for free, it's simply putting him in line with the rest of the killers. Making him tantrum from Endurance wouldn't be a bad idea.
@bubsrt53201981@somanotsterben It’s not about making saves ‘easier’ it’s about counterplay. When a killer can lock down endgame with zero risk, that’s not skill expression, that’s just stale design.
@Ty13rTTV Agreed. A good blight will always aim to use their power for map traversal and in chase, bad blights will use their 4.6 speed to catch and and down the survivor if they keep missing with their power. This is a necessary change for Blight.
@Dead_By_Horror I’ve been traveling to Germany my whole life pretty much, I went to Poland twice too! The US is alright but Germany is my real home tbh.