Happy release day to @s8box - our spiritual successor to Garry's Mod!
s&box is a game creation platform built on the Source 2 engine, allowing you to play, create, and share games - jump in, explore community creations, and experience endless sandbox fun!
Release DevBlog: https://t.co/2pXmJmWtzC ⬅️
s&box on Steam: https://t.co/Z8rleexQga ⬅️
@Zoroarts@_trundler@garrynewman@Matt944_@s8box It's a golf game with the ability to mess with your friends, we're not done expanding on this concept, the basics might look similar but you gotta start somewhere.
Plus, it's tons of fun to make a game like this! Try it yourself too!
s&box, the "spiritual successor" to Garry's Mod, launches on Steam April 28th with a "sustainable" model for paying developers.
"We don't have to fire 1,000 people to keep it working": https://t.co/A659RGXa47
@s8box If you were wondering why it looks wonky while I'm editing that'll be because it runs at a lower res while moving stuff around to keep it a bit more performant in lieu of wanting to write a whole chunking system
Been having more fun with the @s8box editor, the tooling you can pull off in there is nuts, here's a quick little golf terrain editor I put together yesterday!
@FMPONE@J_P_C4@s8box S&box games won't be a completely analogous way to evaluate source 2 as they've had to heavily modify it to make it usable, like in theory it's source 2 but the practical usage of it is much closer to Unity (but better) as opposed to how valve makes games on source 2.
@KenneyNL I was told to explain this is standard for *all games on steam with community cosmetics*, even though valve does let you change the percentage, not many games do.