@805peej@Karusso03@montoya_test The indie sphere keeps obliterating AAA marketing campaigns, which are trying to financially generate the same word of mouth. Just "It actually released" could probably get curiosity since many have been told its a scam for the last decade.
@LIivery4760@gameunlocked26@glukhovsky UE5 is not inherently buggy or imperformant. Several studios have shown this. Many Devs have simply forgotten the lessons of our predecessors who had to work with serious hardware constraints and were unable to patch after release.
@DevilishTay@CohhCarnage@RE_Games I'd much rather have an Incredible handcrafted experience for 12 hours than be bored out of my mind on hour 40 clearing the same carbon copy outpost for the 30th time, Though Granted not everyone can justify dropping $70 on a game they might play once.
@ZutouCh@BlanketSpecter@angelarayonnaut Steam > Settings > Broadcasting -> Enable
Has been a thing on steam for about 12 years (longer than discord existed)
@DLingerr@danyeljudoka@Simon_Hypixel Games > Add Non Steam Game
To make it look like a native steam game you can get grid assets from something like https://t.co/ZDdhElxbuv
Hit customize on the steam game screen and add what you want
@itzniche06 @JP_Helix@uniquesingh__@Dexerto Thats LODing. (Level Of Detail)
Each engine does it a little differently but the general idea is use low quality models or dont render where you cant see the fine details. A lot of games also use Zones for LODs. If you noclip, you aren't in the area, so it doesn't know to render.
@Triple0Tea@Jacksepticeye Sure you are! And even if you dont have the knowledge right now, make a design brief. Create a document of what WOULD you make if you could, what mechanics would you want. What technologies would you try and utilize to achieve that. You will supprise yourself how much you learn!
@jcgmtos@PirateSoftware Many games use runtime shader compilation when an asset loads. If you've ever played a game that hitches a lot but gets better over time, this is usually the cause. If a game is generating lots of unique shaders on the fly, this could cause issues without proper cleanup.