@csstone1161@jodyknowz@Kloktklo@brianatheroux I'm not a religious person, but can you not read past the first sentence or something? It's a UNION of TWO PEOPLE. His body belongs to her, her body belongs to him.
I think that second sentence is what you're leaving out on purpose to suit YOUR agenda.
@NocturnusAnime Yeah this doesn't excite me. There's no depth. It's simply a movie. Where is my thought supposed to be put into this? I'm much more interested in seeing how the actual fighting and boss mechanics are rather than simply WATCHING something.
@Pirat_Nation Ultimately, who cares?
Just play the game. I disagree with him all the time. For one, I think his take on Dark Souls 2 is dogshit. I don't care what he says about it.
But it's just opinions.
@Vauche7777@Sebbywebz "if everything is special, nothing is."
I think you hit the nail on the head. I'll admit that the bio weapons look more "biological" and earthy, but less "weapony". It doesn't set them apart from, say, summons like Ifrit and Anima or any others. Just my opinion.
@KaiKai2492 "We need representation of all female body types!"
"Alright here's smol petite gurl"
"NO WOMAN LOOKS LIKE THAT REEEE"
Like, come on, whoever is getting offended or claiming "muh sexualization" is simply telling on themselves.
@KirscheVerstahl ESPECIALLY when he chooses to give the necklace away to a new woman whom he now loves towards the end. The movie focuses on it as this huge deal but in the context of the dialogue, I'd argue the audience doesn't have a clue what it symbolizes when he gives it away ๐
@KirscheVerstahl Princess Mononoke localization changed the meaning of the crystal necklace the main character wears. Originally it was to symbolize him being betrothed to the woman from his village but he gets exiled. In the localization, it's just a "memento".
Completely changes the meaning.
>Games cost $70 $80 now
>Half the games are remakes
> Devs are obsessed photo-realistic graphics
>Games launch unfinished and need months of patches
>Every game wants to be live service
>Good optimization barely exists anymore
Meanwhile indie games are doing all the hard job
Many players have said that Pragmata feels like a PS3-era game, and the developers see that as a positive.
In an interview with GamesRadar+, director Cho Yonghee said:
โWe love when you say it feels like a PS3 game.โ Producer Naoto Oyama explained that it was โa time when a lot of different developers and publishers were experimenting.โ
The PS3 and Xbox 360 era was known for original ideas and new IPs that took creative risks.
This is why some players compare Pragmata to that era.
For the developers, the comparison is a compliment because it reflects the creativity and experimentation that defined many memorable games from the PS3 generation.