Looking forward to the MaterialX Virtual Townhall on August 2nd, featuring a brand new open shading model from Adobe and Autodesk, MaterialX technology updates from Pixar and NVIDIA, and new MaterialX graph editors from Remedy Entertainment and IKEA. https://t.co/atjEMwc2fb
Our team here at Industrial Light & Magic are visual storytellers who create iconic moments that inspire the imagination. With a legacy that stretches back nearly half-a-century, we are so excited to announce our next chapter and give you a look at our updated brand.
Up for a game of chess? ♟
This rendering of the Open Chess Set in the Pixar campus environment is a preview of what’s possible with #MaterialX support through @OpenUSD in an upcoming version of @PixarsRenderMan. Thanks to the @AcademySWF for making this collaboration possible!
Big congratulations to the award winners this year - always nice to see technology rewarded when it's in the service of filmmaking!
https://t.co/XVakvAStwZ
I'm proud to report that the Open MaterialX Graph Editor has landed in MaterialX main! Congratulations to my colleague Emma Holthouser on this important step forward, and we look forward to additional community collaborations on this project in the future. https://t.co/WKXxpqW0Ug
@jaxzin Interestingly I started having the exact same issue a couple weeks ago, but with my cable box instead of a PS5. I’ll ask ChatGPT if it also has a power-on feature I can disable :)
VES is proud to announce the new Emerging Technology Award, celebrating creators of state-of-the-art technology behind the visuals & the collaboration btw art & science in VFX. Inaugural award to be bestowed at #VESAwards in Feb 2023.
More info - https://t.co/kJVHaMuC4r
@andrecasp Do you use it more for basic note/info tracking, or actually make use of the forward/backward links between notes and nodegraph view? I use nvALT for basic notes (along with naming conventions for separating note types), but wondering if it's worth investing in more features.
The moment you've all been waiting for: The SIGGRAPHCO2 post-conference poll. Please spread this around to anybody you know who went to SIGGRAPH/DigiPro, and also coworkers who attended virtually or not at all (so we have a baseline).
https://t.co/aRCvmyub0M
Last week @SIGGRAPH the VFX Linux Task Force published a report with their recommendations for all VFX & Animation studios and their software providers to align on a common set of Linux distributions over the next 18 months. Find out more at https://t.co/eB2fofp5hh
Join us today at 9 am PDT for Featured Speaker session "The Collision of Technology and Art" 🎨 💥 💻 to hear top creators discuss how art and technology push each other to benefit great storytelling. (cc: @AMD@Pixar@Lucasfilm@pixarsrenderman@ILMVFX) https://t.co/UvlHlHg1Sj
The CY2023 Draft platform has been updated at https://t.co/Dly24uZNlm. Please send your feedback for consideration before we lock down CY2023 Final at the end of August. You can also join the discussion at https://t.co/pEAJMowH7T
Are you interested in electrical engineering and virtual production? Check out our these two positions at Technoprops and be in the middle of the innovations at ILM and Lucasfilm: https://t.co/kMMRD6fsUt
I know everyone's been waiting longer than usual for this one, but please nudge anyone you know to submit if they have something to contribute in any of these categories - deadline is March 18th!
We so appreciate all of Rachel Rose's (@ILMVFX) contributions to the Academy Software Foundation. Read her recent article on the state of open source in VFX & animation: https://t.co/Z0N9Wn6gwg