Sneaking past Sighthouses isn't usually all that easy, but bits of the environment with glyphs burned into them can be moved to make cover. Like this super convenient Gears Of War-type rock. #indiedev#gamedev#madewithunity#lowpoly
Work-in-progress | Deep in the Undermind, that's the Grand Overseer of the Notion of Knowing. Next pass: lights, animations, and dialogue. #gamedev#gameart#indiedev#unity3D
@chrispewebb It's always funny when my housemate comes home and thinks he is singing happy birthday. But really is just honking on loop while walking aimlessly around the kitchen
Little data node's first fall animation test. These cubes spawn embedded in the neural pathways and must be extracted through shiny castle portals. Shoutouts to @TheTrueBenjamin for giving it pep. #Unity3D#gamedev#neondeathpact
Cloud London | Early art direction notes: painterly clouds somewhere between saturday morning cartoons/Disney, buildings are metal gear Mother Base but all over the place. Everything is massive—unless it’s not, then it’s tiny and glowing. #gameart#indiegames#gamedev
The Brine, where our android brain dive gameplay takes place | New camera rotations are getting tight and snappy. #indiedev#gamedev#solarpunk#unity3d
9:43 pm - 3 Apr 2018