This video demonstrates a few render related properties, that we support, such as extra light or Mesh Textures. Transparency can be coming as alpha channel in texture, as a property of material in bin file or can be applied to entire object via Property.
https://t.co/RmGrdoegjy
Basic brush labels added so far. In the future they'll be fully configurable, displaying (almost) any object info you'd want to see:
https://t.co/dSaNWlwobY
@von_rostock Yeah, I hear you. But human time matters too. In fact, it can go wasted in hours or days if there's no way to troubleshoot. Just today I fixed one asset file in Maya by removing some stubborn, non deletable camera directly from the .ma file using text editor.
@von_rostock Sorry - I can't like your post... ๐คทโโ๏ธ Xml or json have their perfect use cases. I even plan to add an ASCII format in FM Editor for the Thief missions. Though mostly for fun and as a programming challenge, but it may prove useful for troubleshooting occasionally...
FM Editor has now ability to edit Mission Variables. The editor combines all the Variables in one window - saving you from modal dialogs and dozens of extra clicks!
Oh, and 'stealing' sky settings from another mission should be easy now! ๐
https://t.co/1VmauQhI9p
@GodlikeReal That's great to hear. I've been always wondering why there was so few fan missions made for SS2. Hopefully one day we'll see more creations done for that game.
Fanmission Editor can now (finally!) display lightmaps. ๐ฅณ Supported are lightmaps from Old and New Dark missions, 32bit x2 mode (quasi HDR) - for Thief 1, Thief 2 and System Shock 2. 1/4
https://t.co/CdQ7TJHyUO
A new milestone reached! We are able to safely delete objects now. ๐ฅณ Doesn't sound like a lot, but it requires reading and writing physics system chunk of the file. Deleted objects need to have all references removed from it or else Dromed would crash...