@jamiesmotion I just don't think that'll ever happen because if it did like franchises lose value, companies can't sell merch etc etc. The gatekeepers will gatekeep like always. Even with si they still won't make like 100 marvel movies a year bc of what you said it loses what makes it special
I'm sorry but higgsfield did an AI movie and spent half a million on it with a massive team and it's still nowhere close to something like Astartes made by one guy 6 years ago I'm sorry but there's no way that this tech will help "the small guy" make a Hollywood level movie.
Once AI filmmaking gets good enough it'll be licenses to a few studios and that's it people really think Hollywood will let go of their grip on the industry? They buy up anything promising and gatekeep anything useful. I mean it's smart as fuck game is game and any "free ai" will just remain ass since they won't allow competition.
@jarusrathore From what I've known they're shady but if they tried their HARDEST with unlimited money and it's still ass then that tells you I'll you need to know
The CEO of Take-Two, the company behind GTA, just said something the entire AI industry doesn't want to hear.
And he said it without being anti-AI.
Strauss Zelnick's argument is precise. AI is built on datasets. Datasets are backward-looking. Creativity is forward-looking. A model trained on everything that already exists cannot, by definition, produce something genuinely unexpected. And all hits, by their very nature, are unexpected.
Asset creation and hit creation are not the same thing. AI is getting very good at the first one. The second one is what actually makes money, builds franchises, and changes culture. Nobody has shown AI can do that yet.
The derivative property problem is real. You can clone GTA with existing technology. You could do it before AI. It would take 3 years and look identical. It still wouldn't sell. Because it isn't GTA. It's a clone of GTA.
And consumers, despite what the industry occasionally pretends, can feel the difference between something genuinely new and something assembled from the residue of things that already worked.
Thousands of mobile games ship every year. 0 to 5 hits get made. The same studios make them every time. The technology to make more games has been commoditized for years. It didn't democratize hit creation. It just flooded the market with more forgettable product.
The Silicon Valley thesis that AI unlocks game creation for everyone is true in the same way that cheap cameras unlocked filmmaking for everyone. They did. And the same 5 studios still make the movies everyone watches.
What Zelnick is saying, without quite saying it, is that the thing AI cannot replicate is taste. The instinct for what hasn't been done yet. The cultural antenna that detects the gap in the market before the data can see it.
Data tells you what people wanted. Hits tell people what they want next.
Those are different jobs.
@MR3Dev Ai is a tool that will someday help it will never be a tool that creates new stuff from 0. Affleck says same thing he's got a big ass ai vfx company