Do you want to learn how to create video game explosions like this in Unreal Engine 5?
You can learn the fundamentals with Tobias Ahlgren Cederlöf, Senior VFX Artist at Remedy Entertainment, right here 💥https://t.co/dXa6Weui2Q
We're happy to announce @qbieshay joined the GDQuest team!
Her first contribution is an adaptation of the stylized fire shader by @minionsart's to Godot. It uses particles and a bilboard shader.
The code's open-source: https://t.co/rWfA1VONjJ
Small weekend project. Modified @BrackeysTweet's Unity dissolve shader to work in #ThreeJS using R3F. Will be using this in AR soon👀
Demo: https://t.co/D9IhdLjehI
Code: https://t.co/MHs7ZWQyrs
#webgl#creativecoding
Here is the Shader Graph post for the Dissolve/Teleport effect, explained all steps and free graph files! #gamedev#unity3d#indiedev
Read it here >> https://t.co/xCyYKW72l4
@petergencur Just had to share this funny coincidence... I finally decided to release my animation library, only to find out the name I’ve been using was taken 2 months ago! 😅 Guess I should’ve moved faster — lesson learned! Congrats on snagging Tweenkie! 🎉 Looking forward to your updates.
My latest side project has been learning ray marching! Unlike polygons, rendering shapes with signed distance fields allows you to do all kinds of crazy things like blending, subtraction and distortion – drawn entirely in screen space with a single shader! #madewithunity#gamedev
When we get the attribute processor a lot of the maths will be so much more accessible for stuff like this. Using #Sverchok here to create the ropes from edges positioned with #GeometryNodes. Line primitive node will allow this to be generated entirely within GN 😍
The Hyperbole, "Tastes like Real Asphalt!"
Solid mix of hand animated stuff, physics sims, and Rokoko mocap data (learned a ton about IK rigging, too)! Thanks to @WilbertRoget for the music! :D #b3d