Vehicle Sounds / Foot step audio - directional
Rush and Breakthrough flow adjustments
Fixed inconsistency while transitioning to ADS that could affect HR and the readability of your shots
Optimized visuals and sounds that confirm hits during intense combat
Visibility dark spaces
Well this is a lot
AA has been reset to its OB tuning
Added new soldier movement and gunfire sound effects, and fixed multiple foley issues.
Please be good^
Fixed an issue where hit registration would fail when engaging into gunfights after exiting vehicles.
Oh really^
After playing recent Patch it makes BF6 feel like a solid improvement overall.
Hoping BF6 tackles
Netcode/desync, directional audio, vehicle passes, grenade indicator, retool snipers bullet velocity and sweet spot mechanic (just seems to free frankly).
Upcoming #Battlefield6 fixes for the update AFTER 1.1.1.5 📝
✅ Terrain bouncing bug.
✅ Class active abilities.
✅ Nvidia Reflex's 300 FPS cap.
Apart from that, Battlefield Studios has a few things on their radar:
▪️ Recoil / Aim interaction bugs are being looked into.
▪️ Netcode / Hit registration bugs are being actively worked on.
▪️ Update 1.1.1.5 doesn't feature aim assist changes. They'll share more on aim assist 'Open Beta' settings soon.
If you happen to be prompted to install the new NVIDIA driver to play BF6 as of right now highly recommend you use the Studio Ready Driver. The GRD for what ever reason was hard capping my FPS to 60 and was not working with the GPU downloading the driver via the app.
BF6 directional audio needs to be looked into. I can have the whole team or a single person running at me when things are popping off I can't hear them. Don't care if that's realistic I want to be able to hear enemy players.
Back from PTO this week. I've been digesting feedback, issues & the general state of things (also playing alot to see things from the player POV) - top issues are clear & fixes being pushed into a patch coming your way very soon. But what outside of this irks you with BF6 now?
We are temporarily disabling the Assault's Deploy Beacon Gadget in Team Deathmatch, Squad Deathmatch, Domination, and King of the Hill, due to an issue with the behavior of the item in these modes. The item will still be selectable as a gadget, but players will not be able to spawn on it.
Feature Spotlight: Weekly & Daily Challenge Rerolling.
If a challenge doesn't suit your playstyle, head to the challenges tab, select your challenge, and you'll see the option to reroll.
As challenges vary from person to person, rerolls do not guarantee you'll receive a challenge you like. Which is why you have multiple rolls available per day for both Daily Challenges and per week for Weekly Challenges.
You'll be able to gain the following depending on the version of the game you own.
Daily Challenges:
▫️All players receive one daily reroll.
▫️Battlefield 6 owners receive an additional reroll.
▫️Battlefield Pro owners receive an additional reroll.
This allows up to 3 rolls per day. Dailies reset at 04:00 UTC.
Weekly Challenges:
▫️All players receive three weekly rerolls.
▫️Battlefield 6 owners receive an additional reroll.
▫️Battlefield Pro owners receive an additional reroll.
This allows up to 5 rerolls per week on Weekly Challenges. Weeklies reset at 12:00 UTC every Tuesday.
We hope this feature helps you find the challenges to match your playstyle!
@donelo_@ottrTweets There has been relatively minor changes to weapons recoil and dispersion in this week's update but they're not the changes that fix bugs related to dispersion as those were discovered after this week's patch was locked down and ready to release.
@Uniting_ps We are migrating servers back to 60 (official etc) little by little to ensure things work properly.
Recommend checking now and then (I use that top network status bar)
Battlefield Studios has "internally" fixed the IFV painted guided lock-on missiles bug, which is ruining aerial combat in #Battlefield6.
Unfortunately, the fix won't make it into Update 1.1.1.0 next week. It should be coming soon though.
They're aware of an unintended behavior (bug) where the air countermeasure does not see "certain ground to ground missiles or other non-air to air weapons" for that matter.
Thanks @helish88.
https://t.co/HWosLwyqKQ
Glad to see this is being addressed.
Improved fog and smoke effects after destruction to prevent them from lingering too long and impacting visibility.
Improved exposure transitions between indoor and outdoor areas for better visibility.
Solid
Improved steady aim and sight centering for more consistent precision.
Fixed - movement could interrupt steady aim.
Fixed - where jump inaccuracy could linger too long after landing.
Fixed multiple visibility improvements including lighting, exposure, and fog behavior