We'd like to take this moment to thank the amazing @XBOX team!
From when we first announced Raji: An Ancient Epic to E3 2018, to @ID_XBOX Days, and now Raji: Kaliyuga coming to @XBOXGamePass Day One...
We are Team Xbox 🎮
Muskoka chairs are now installed at Portland & Wellington Traffic Diverter! Come sit back, relax & enjoy the view of this incredible new public space reclaimed from the Street 😎 🏖️
#SitTO#WalkTO#BikeTO#TOPoli
Chief Myron Demkiw says “there’s been a lot of talk about traffic enforcement” and “we support the work of our officers... so people need to “co-operate with our officers” to keep all road users safe." - Or else we will concuss you.
https://t.co/P935uFF6AJ
I didn’t see people ask PlayStation why there weren’t any Xbox logos in their trailers…
I thought you wanted Transparency so people didn’t have to look for where games are releasing…
But I only see people ask Xbox to do it.
How Odd
@Th3birdman15 I hate their stupid narrative but that game looks like more of the same. 20 minutes of gameplay and it looked like they barely touched the controller but the discussion will be it looks bad because of female lead.
Show me in your use of force training manual where it says the boys being sworn at justifies using force to take down a person on a bicycle for a traffic infraction?
Phil Spencer didn’t sell us a vision of XBOX as a de facto third‑party publisher. He sold us a future where “great exclusive games… ship on platforms where Game Pass exists” - his words, not ours. Outside of contractual or legacy obligations, that was the expectation he set. You can’t market hardware on the strength of exclusives, then pivot to platform‑agnostic publishing, and act confused when the people who bought into the ecosystem feel misled.
And before anyone tries to cite his 2018 comments about the future of the brand, those remarks were about Microsoft’s cloud ambitions, not a signal that they planned to release their games everywhere. He was talking about expanding access through streaming, not abandoning hardware, dissolving platform identity, or repositioning the division as a third‑party publisher. The subsequent One X, Scarlett, and Series X campaigns made it abundantly clear that hardware remained central to the strategy.
Analysts, press, and even Bethesda leadership expected games to be exclusive, including The Elder Scrolls VI. The internal emails revealed during the 2023 FTC v. Microsoft trial revealed that Pete Hines expressed frustration that Bethesda was told to make its games exclusive to console and PC while Microsoft simultaneously reassured regulators that Call of Duty would remain multiplatform. This wasn’t invented by fans - it was documented inside Microsoft’s own communications.
So if the company is now promoting every platform its games appear on, how does this benefit XBOX users specifically? Because when every major game goes everywhere, the hardware’s value proposition collapses. When the platform’s relevance in the hardware space dwindles, the people who actually bought the console are left with a weaker offering.
When Microsoft treats the console as optional, media outlets follow suit and stop prioritising it in comparisons. When the install base shrinks and confidence erodes, third‑party publishers begin skipping the platform entirely. And at that point, it becomes reasonable to ask whether those of us who bought into the original vision are going to be compensated for a strategic reversal that leaves us at a disadvantage.