just finished my multiplayer system in C and turns out we can support 50k players in a single server at 60hz simulation tick
of course not much happening on this demo but pretty sure we could support Fortnite level gameplay at 10k players.
Every level starts as a weird little map full of problems.
This old sketch became The Bridge of Screams, a level now playable in Timerift Raiders.
From messy pencil lines to a place the player actually has to survive.
#IndieGameDev#FPSGame#LevelDesign#PCGame
Welcome to the development log of Timerift Raiders! I'm creating an exhilarating time-travel shooter as a solo developer, packed with passion, FPS action, thrilling chaos, intriguing mysteries, anime characters, and an immersive storyline.
๐จ Check the link on my bio for more.
๐ The two reasons why developers love real-time ray tracing are;
โข First, it's easier to develop since you don't have to bake lighting.
โข Secondly, you have the freedom of ray-traced light on dynamic objects. ๐ฎ
Hey #PitchYaGame ! ๐
Me & my friend are developing a (cozy) survival game called Solarpunk!
โ๏ธ craft & build a home
๐๏ธ decorate freely
๐งโ๐คโ๐ง survive with friends or alone
๐ฑ cultivate plants
๐ฃ take care of animals
๐ fly in an airship
Wishlist on Steam!
https://t.co/Pe8VcOzCtY