Companies and leadership personnel need to adapt this perspective if they truly want to have a positive impact on the world.
And you have to wonder: Who wouldn't want to have a positive impact on the world?
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Friendship depends on trust and trust depends on having a strong sense of concern for the welfare of others. Be honest, truthful and warm-hearted. Make compassion the basis of your determination. Think of what the future can be, not what happened in the past.
@Spacehulk1312@marcojuen@robvegas Die Leserbriefe! Ich erinnere mich bis heute an Fränkels “Lehrstunde” der Thermodynamik, in der er erläuterte, dass das Bier nur kalt genug sein müsse, dann verbrenne die Aufrechterhaltung der Körpertemperatur mehr Energie als das Bier liefert – ergo: Bier mache schlank!
@georgebsocial@SandyofCthulhu That’s most likely also part of it. However, I own most consoles released since the 90s and pc – and I almost stopped buying western AAA games this gen. I am clearly not their audience anymore. With rare exceptions like Alan Wake 2.
@johnnylevai@jasonfried Grail right there. Keep in mind that lug-to-lug is slightly bigger on this one than on the regular Speedy. And it’s just the crown guards that add up to 42mm. A regular 3861 steel Speedy is essentially a 40mm watch and wears pretty much the same on the wrist to this 321 or a FOiS
@notcowa@georgebsocial If an AI were to build a video game from A to Z that turns out to be wildly entertaining, then there’s just that: a great game. Simple.
In parallel, one can then have a conversation about ethical, economical, or political implications. Valid. But the game itself is what it is.
@helring@Jonathan_Blow No, it isn’t a severe flaw for how enjoyable of an experience the game itself is. If you dislike the voices themselves, then there’s a slight impact.
It’s a moral question at best. A political question at worst. Neither should be reflected in a “how fun is this game” score.
@davorin_sego@Jonathan_Blow I love(!) StarCraft (and am bitter that there is no StarCraft 3 on the horizon)… but to be fair, specifically the first StarCraft was a game that only appeals to a very specific audience, so 80 something sounds right to me.