@NetflixIsAJoke@adamraycomedy Well done @adamraycomedy, absolutely love your comedy. So cool to see your characters on Kill Tony and now with a new Netflix series. That’s awesome!
@sircalebhammer After watching your show, I switched to cooking mostly at home. Had AI parse my bank statements over the past few months. I’ve saved literally $300-400/month. If people just learned to eat at home more often, their entire budget would change.
Ken Levine, le créateur de BioShock, vient de dire tout haut ce que beaucoup pensent tout bas.
« Regardez la Switch 2 et les nouvelles machines qui arrivent. Ce ne sont pas des bonds technologiques énormes… et ce n’était pas le but. On commence enfin à admettre qu’on a atteint un point de saturation sur les graphismes. »
Il explique que le photoréalisme coûte très cher, vieillit mal, et que BioShock reste encore magnifique aujourd’hui justement parce qu’il misait sur un style artistique fort plutôt que sur le réalisme à tout prix.
Le message est limpide : on n’a plus besoin de toujours chercher plus de puissance brute. Un bon directeur artistique et une direction visuelle assumée valent souvent mieux que des millions de polygones en plus.
Enfin un grand nom de l’industrie qui ose le dire !
Et vous, vous préférez quoi ?
Des graphismes ultra-réalistes qui poussent les consoles dans leurs retranchements… ou des univers stylisés qui restent beaux pendant des années ?
#BioShock #Switch2 #JeuVidéo #KenLevine
Codex now works directly in Chrome on macOS and Windows.
It’s even better at working with apps and sites in Chrome, and now works in parallel across tabs in the background without taking over your browser.
To get started, install the Chrome plugin in the Codex app.
Streamers are the worst. 👀
In all seriousness though, I think people are overreacting to the use of AI. With a game that size needing to turn assets every six weeks for updates (or whatever their specific cycle is) is always extremely demanding. Even if they did use AI for a small background asset—who cares.
Using AI didn't bother me to begin with, and honestly, I wasn't even fully convinced it was used on background assets until they confirmed it.
Honestly, with how huge the city is in game, I really don't think it's a big deal that a couple were used here and there. If it makes the world feel lived in then it's fine with me.
Dear Appraisers,
Thank you for the feedback. It matters to us.
Neverness to Everness is built on human creativity. The characters, stories, and world you experience are the work of artists, writers, and designers. AI-assisted tools were used only on a small number of background and environmental assets, not on the characters or stories that define this game.
We're already reviewing and reworking the flagged assets: "Clear Skies in Summer" and "Pink Paws Heist".
Your feedback shapes this game, so please keep it coming. We're listening, and we're committed to delivering the quality you deserve.
Sincerely,
The NTE Team
Neverness to Everness has been called the anime GTA gacha game, which is both useful and kind of wrong.
Yes, there are cars, city streets, and chaos. But the thing that actually hooked me was how cozy it felt to exist in the city.
https://t.co/dH35i1Ypol