@realkenwillis Hi, I'm Titan, the solo dev of Sugarstar Academy. Cards become units on a 5×5 board, and you can see where enemies will land before choosing your move. The free demo is live. I'd love your honest take on the page and trailer: https://t.co/z8Lk3VZH4v
@sept_cres@Titan_GStudio@AngryGoblinDev@asotai_dev Sugarstar Academy by @Titanmakesgame
Read enemy landings, turn cards into a squad on a 5×5 battlefield, and use positioning and Hero Skills to rewrite the outcome of auto-combat in this story-driven magical-academy deckbuilder.
@PokeIndie I'm fine with shared mechanics. Plenty of roguelikes borrow Slay the Spire's campfires, shops and relics. But the gameplay needs fresh ideas, or it's just a cheap clone. Same game with a different coat of paint? That's even less acceptable.