After years of work, I'm very proud to release my debut game "Super Space Arcade" to the public today. It's a short loveletter to simpler times, as I remember them. I hope it brings you joy. #gamedev#indiegamedev#madewithunity
Weโre excited to introduce the Unity CLI, our new terminal-native path for connecting coding agents, CI pipelines, and custom tooling to Unity.
Unity MCP remains fully supported for your existing setups but to help with the transition, the CLI includes an "MCP Mode," allowing you to leverage existing MCP-based agents without starting from scratch.
We want to remove barriers to innovation, so we are making these tools free! Both the CLI and MCP will be free, with no concurrency limits on the MCP server.
Question to the indie devs:
Is it hard to put your game on @GOGcom?
I'm asking because it is my preferred digital storefront to buy games, but only a handful of games are published there. Especially when it comes to #beatemups.
It's 2029
You just bought a PS6
It cost 1200 dollars
All games are digital
They each cost 80 dollars
You have 4 in your library
Yesterday it was 5 but Sony removed one
They offered no refund, its just gone
You'd strangle yourself with the controller cord but its wireless
With the price of entry for gaming on the rise, this could be an exciting move to sidestep the big platforms, get some control and a direct relationship with customers. 2/2
I wonder if #Android powered devices like the #RetroidPocket or #AynOdin could start an alternative indie scene with APK sideloading or a lightweight store experience. #gaming 1/2
@thomasmahler I'm with @vicious696 thinking nextgen will be so expensive gamers won't upgrade and gamedevs have no choice but make their games compatible with lastgen. Nextgen exclusives are suicide.