@roger_creus_art@isotoxin390 I mean it probably would hurt if games weren't about AAAAA level graphics all the time. Let's spend some time with goofy "retro" graphics and making new gameplay experiences.
I have to say RDR2. I really liked RDR more as a game, and imho sequel never reached that gameplay wise. World and graphical improvements were of course other level.
@georgebsocial What does the "oh" mean - like a meh feature on hindsight? And getting rid, you mean improve, or thinking ahead and recognising it without putting in the effort and working on something more impactful? 🤔
@BidiotBales@jaytholen Both extremes feel exhausting, so I see only option to keep head down, spend the time working on the game rather than doom scrolling or arguing or even quietly getting angry about the state of affairs.
An indie dev's job title
- Programmer
- Artist
- Animator
- Writer
- Composer
- Sound designer
- Level designer
- Tester
- Trailer editor
- Community manager
- Accountant
- Marketer (somehow)
If that's you and you're still going, I think that's incredible! ❤️
What did I miss?
Question about game tutorials.
If your game has "lexicon" section, do you reveal all tutorials or only ones that player has discovered so far? 🤔
And if you hide them, is it hidden, or blacked out, but listed?
🧑💻 Dev log
Spent whole two nights trying to figure out how to use @Affinity to draw vector norse knotwork patterns so they have that endless "3D" effect 😅
#GameDev#GraphicDesign