WIP series comes to an end.
This is a female base model made from scratch for animation, designed with Cycles rendering in mind. What started as a warm-up project received far more responses than I could have ever expected, luckily and thankfully.
@LuckEPtr Yes it's tiled. I just kept the math simple. When the camera's Orthographic Scale is set to 1, it captures an exact 1m x 1m area. I used the Array modifier, so by choosing the exact ratios and values to divide evenly within that space, it tiles seamlessly.
@markzomega@DotDandy I'd like to show details like camera-based baking, tileable setup, geo-node fuzz, and looping a cloth sim seamlessly. I left them out to keep the video concise, but I’m always glad to explain if anyone asks.
@markzomega@DotDandy Thanks for pointing that out. It’s on me for keeping the video too short without much context. I usually focus purely on the visual impacts, assuming long explanations might be boring for most people.
@aceblatasar25 The high-poly mesh is an intermediate stage for baking textures and won't be used in the final render, so optimization isn't an issue. That said, my model is designed for animations.