Bring your @unity models to life with Simple Deform! 🚀✨
Ready-to-use, optimized shaders designed to give your assets that professional "juice".
Best part? There’s a Bundle that includes EVERYTHING! (1/2)
#gamedev#Unity3D#VFX#madewithunity#TechnicalArt
@giselavaquero Para mi trabajo particular no salgo de Blender. Donde Maya esta aun muy presente es en el paso de animación/rig en distintos proyectos donde he estado
@giselavaquero Depende del proyecto al que vayas a dirigirte. Viendo el estilo que sigues, como sucede en mucho juegos mobil, con Blender solo ya sobrepasas la necesidad.
Otra cosa seria el outsourcing, que aun hoy es más fácil disponer de profesionales y estudios que trabajen en Maya+ZBrush
No te pierdas nuestras puertas abiertas online
Tu llave a la industria del videojuego
📅Del 30/9 al 4/10
👀Elige especialidad #gamedev
✔️Diseño, Programación, Tech Art, Arte o Negocio
📝Info sobre metodo, temario, formato, docentes, tecnología...
¡Apúntate 👉📝!
Te esperamos ❤️
I have updated my #greasepencil add-on NijiGPen to v0.10. This version contains new features of the Boolean and sketch clean-up tools. It also fixes some bugs of the fill tool in the last version.
#b3d#b2d
Free download at:
https://t.co/9jEwERDGNF
https://t.co/7LZY3KhtTm
🪮 Fluffy Grooming Tool 💇 #Unity3d hair does not need to be hard, check out this flexible tool with both strand and card-based hair effects.
#AmplifyShaderEditor friendly!
Learn more: https://t.co/A7tq6qmGtj https://t.co/WE9tl4WvBl
Blender 4.2 entered Beta stage.
For any user of @glTF3D format, please test it on your pipeline, and report bugs 🙏
This is the only one way to be sure to have a 4.2 ready for your production pipeline 👍
#glTF#b3d#opensource#pipelineTD#techart
Hi 3Dudes!
After a long time busy with work, I'm finally publishing something I did in my spare time!
With the release of #FinalFantasyVIIRebirth I wanted to take the opportunity to make a tribute to one of my favorite characters of the whole saga: Zack Fair❤️
#FF7R#ZackFair
@MateiGiurgiu If I understand well what you are trying to achieve: custom vertex normals + scatter. You can search for it or maybe there is @erindale_xyz tutorials. It looks "simple", I think you will find a really good examples around
Blender 4.0 will be released in a few days.
Once again, lots of new glTF I/O features & fixes in the release!
Stay tune, I will detail them in the following days, until the release
👇
#b3d#Blender3d#gltf