We are deeply saddened to learn of Cimo’s passing.
Cimo’s love for trading card games was evident in everything he created. He helped bridge communities, championed the genre he loved, and introduced countless players to new games and experiences, including ours.
TCGs are better because of the passion, kindness, and enthusiasm he shared for them.
Our thoughts are with his family, friends, and the many fans and creators who are grieving this loss.
@Krashy A lot of really good players here in San Antonio. I judge many of the Skirmishes and we consistently get players who day 2/top regionals and cash tourneys.
Nichts persönliches, aber ich hasse alles daran.
Das Leute für eine Metal Card grinden und sie dann zu verkaufen um die Reise bezahlen zu können - hab ich absolut kein Problem mit.
Das Leute sich in starke Spieler-Gruppen zusammenschließen und gezielt Fehler im System ausnutzen um an noch mehr Geld zu kommen - sowas ist echt das allerletzte.
Ich hoffe sehr, dass wir ab 2027 die Tickets nur accountgebunden digital erhalten und entsprechend einlösen können, sodass es fair für alle bleibt.
🎀 GIVEAWAY 🎀
Appreciate every single one of you and to celebrate I'm doing a little giveaway ✨✨
To participate:
▫️Follow me
▫️Retweet and Like
▫️Tag a friend you want to get into Riftbound!
Ill choose the winner by April 21st c:
@Challengertcg@GarenYelegen@viktorpenelski The answer you're talking about is more than likely regarding winning from points gained off a combat. In that scenario, this is true. That rule doesnt dictate points scored through burnout.
@Challengertcg@GarenYelegen@viktorpenelski This isn't true. I was a judge at Las Vegas and we had UVS officials present to answer this question. More than likely, it will be in a rules update soon. Because the card says "each player", it signifies a specific resolution order. Also, games can be won in chain.
@davetron Dont ban cards. The game is already too expensive. If you start banning things that cost more than $20 on the second hand market because they are "too strong" in the game, you make players "lose" more money by needing the card to play, they buy it, then its unplayable after.