@TAMU is offering a new professional development course, Introduction to Game-Based learning for Educators, available to anyone. The course features top experts in the field, such as Victoria Van Voorhis, Jesse Schell and Dan White.
#gbl#games4ed#edchat
https://t.co/GwCJFBbLk3
Join us tomorrow at the @asugsvsummit, where global education/workforce leaders, investors, & startups will gather to change the world for good. Triseum will present at 12pm PT.
#gbl#games4ed#education
https://t.co/jNrH8pLWLd
Excited to join the @asugsvsummit, where global education/workforce leaders, investors, & startups will gather to change the world for good from 9/29 - 10/1 & 10/8. Don’t miss Triseum's session on 9/30, at 12pm PT.
Lumiere 2.0 released!
The team has worked hard to release a new version of Lumiere in time for the new school year. Listening to our customers we've created new context sensitive help, a new Codex that contains every artwork and improved game play!
#gbl#games4ed#arthistory
@jstarklefkowitz We have listened to our customers and invested heavily in the current game and improved it significantly and hoping to launch a new version in time for fall semester. Unfortunately this does put the next games back by a bit and we don't know yet when they will be ready.
Innovative approaches to student engagement in Art History, a free on demand webinar by Professor Daniil Leiderman from @TAMU can be found here:
#gbl#games4ed#edtech
https://t.co/HxWySZFXLE
@dogboy2709 Thank you so much for your support and purchasing the early adopter version. When we have the next game ready you will receive an email. We currently don't yet have a date.
"Sometimes, educational video games focus too much on content and not enough on gameplay, leaving them dry and dull, yet Variant: Limits hits the sweet spot between entertaining and educational."
From New Learning Times at https://t.co/E5npsGzGGl
#gbl#games4ed#math
Engaging all students in Math classes is hard and even more challenging when teaching happens remotely because of #Covid-19.
Here is a free webinar on how games could be used to engage students and increase mastery.
#gbl#games4ed#CovidCampus#edtech
https://t.co/qI1vtS04lO
Ever wondered if Game-Based learning could be help engage students during the #Covid19 pandemic? Engaging students during remote learning is hard, though #GBL could help increase mastery and engagement. Here is a @TEDx talk from our CEO.
#covidcampus
https://t.co/LRDlina21T
During remote learning engaging students and helping them master #calculus can be tough. Here is a short video for teachers and parents showing the learning outcomes for Variant: Limits to help Ss during the #Covid19 pandemic
#games4ed#gbl#CovidCampus
https://t.co/9FAXv0HXO9
How can you help those students that are struggling?
Research @TAMU has shown that Variant: Limits helps all students master #calculus and especially struggling students.
#gbl#edtech#mathed#STEM#games#CovidCampus
https://t.co/MdvhSA0ROy
Ever wondered if Game-Based learning could be help engage students during the #Covid19 pandemic? Engaging students during remote learning is hard, though #GBL could help increase mastery and engagement. Here is a @TEDx talk from our CEO.
#covidcampus
https://t.co/hGcom3TZc0
Are you having to take classes online because of #COVID-19? Is there a better way the just recording and posting lectures?
Cynthia a student from @TAMU talks about how a game can help students and teachers.
#gbl#games4ed#edtech#CovidCampus
https://t.co/a9sOZYcLW7