"See the light as it shines on the sea? It's blinding!"
OG: Camera pans to reveal the blinding light shining on the sea
REMAKE: 90% of the sea is obstructed by an orbit shot of the mountain
A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios
Do you feel the chill of the grave? 🃏
"My fourth horseman. Freshly imagined... Newly minted...DEATH!" First Appears in X-Men (2004) #184.
Surrender to the shadows in Gambit's haunting Dead Man's Hand costume, arriving in Marvel Rivals Season 9!
Available: July 16 at 7 PM PT!
Will you deal the final card?
I feel so alone because everybody is crying about Steve in street clothes and I’m just in awe at the fact that we get to see X-Men and Fantastic 4 in the same movie
I used to dream of times like this man
Movies still come on Blu-ray, music is still pressed on vinyl and books still fill store shelves. But as Sony moves to phase out physical PlayStation releases, many gamers are asking why video games should be the first major entertainment medium to go all digital. https://t.co/FagoUG3JVU
Still have a ton of content coming on Black Flag Resynced, but here are my overall final thoughts. I also revisited the original AFTER I beat the remake to get a fair comparison
-Story is perfect. It’s a 1:1. Nothing was changed aside from some of the tailing mission stuff. That does mess with the mission pacing somewhat at times, which surprised me because I didn’t even take that into consideration, but not something that bothered me a ton. A good trade off for not having to do the tailing stuff 🤣
-visually this is the greatest game Ubisoft has ever made and it isn’t close. One of the prettiest open world games I’ve ever played in general. Just really well done and very well optimized
-The combat feels good and it looks good. But it’s just not really my taste. And to be fair, the original black flag wasn’t either. It’s just very mindless and repetitive for me. The combat may LOOK different but it operates similarly to the original. Spam attack, chain takedown, shoot your gun if you feel like it. All around just very mindless. I do think it’s an improvement over the OG for sure but I would’ve liked a little more. But I also understand AC combat is and always has been meant to be simple and accessible so I’ll chalk this one up to personal preference. There are a ton of finishing animations though so that’s a W.
-Exploration is just perfection man. It’s everything I could’ve asked for out of a black flag remake. The underwater segments especially were a standout for me.
-Naval combat feels much better than the OG to me. The perfect brace is essentially a parry and it’s frickin sick
-Parkour feels worse in the remake. It’s definitely faster and smoother but it somehow feels clunky at the same time to me. The OG was a lot more responsive and felt.. easier to control? Best way I could describe it. I hate the sprint with left stick thing and there isn’t an option to swap it to right trigger like the old games because your tools/abilities are tied to the triggers. I hope to see a change here going forward with this franchise
-the new content/side missions exclusive to the remake are… Fine. I think the new characters and their dialogue are written well, and the quests themselves/the stories within them are great. My issue with these is Edward and how he behaves. Some of his dialogue is not only out of character but makes him look kind of.. stupid. He also seems to have about 5 different animations and poses and that’s it. Very robotic. So that kind of ruined these for me, and that sucked cause they were otherwise pretty solid quests.
All around, Black Flag Resynced is somewhat of a mixed bag BUT I think it absolutely hits it out of the park on the most important beats: story, characters, open world and exploration. A respectable remake to one of my favorite games of all time.
Moonlight Peaks has officially opened its gates to new residents! 🦇💜
Experience life as a vampire in a magical town full of werewolves, witches, mermaids, and more!
Out now on Nintendo Switch 2, Nintendo Switch, PC & Google Play Games
You know I’m cool with Gunn and the DCU executing their creative vision their own way and not trying to be a carbon copy of the MCU
but at the same time I feel spending millions of dollars producing spinoffs of obscure characters before even introducing any of the other members of the Justice League cannot be ideal