COMMISSIONS OPEN 🌷
My name is Tulipa, I've been a pixel artist for 5 years focusing on retro games
My specialties are:
NES - Use of the standard NES color palette.
GBC - Use of palettes with only 4 colors.
Pico8 - The use of the standard Pico8 palette.
#NES#gameboy#pico8
We are proud to be part of The New 8-Bit All-Stars Bundle, with our own NES game: Twin Dragons!
This bundle includes a curated collection of NES and FC games created by indie retro developers.
➡️ https://t.co/gWXmHQ3bUq
Starting June 5th, buy 30 NES games for $30!
#N8ABundle
Lembrei do dia que desenhei alguns Pokémon do tipo Inseto no Wplace e nos dias seguintes mais pessoas foram desenhando outros Insetos ao redor pra complementar
Ficou bem bonitinho
Um dos "computadores de madeira" que eu fiz. Uma caixa, inspirada nos microcomputadors dos anos 80. Antes tinha um notebook velho sem tela, mas ficou muito obsoleto. Agora tem uma placa Lilygo (ESP32) com emulador de Amstrad CPC.
Controle Arcade que fiz no final de semana com peças que tinha sobrando (placa de controle USB, e outras peças). O detalhe vai para a caixa acrílica do bombom ferrero rocher, que eu guardava a anos para um dia fazer esse uso. Ficou com um visual "industrial", coloquei até um led.
{LORE}
Long before most trainers ever set foot in those mountains, there was a cave that did not echo like ordinary stone.
It listened.
Deep within it lived the Musical Unowns—ancient beings shaped like forgotten symbols, yet here they had evolved into something stranger: living musical notation. Each one carried a tone, a rhythm, a fragment of melody. They did not speak. They resonated. When they gathered, the cave itself became an instrument.
And for a long time, they were alone.
Until the day a wandering trainer arrived with a Pokémon unlike any other.
Meloetta stepped into the cave first.
She sang—not because she needed to, but because she loved the sound of her voice echoing through the cave. Every note she released came back softened, multiplied, wrapped in gentle echoes that made her voice feel like part of something larger than herself. The echo felt like companionship. Like the cave was singing with her.
Then, surprisingly, faint melodies began to answer.
The Musical Unowns were communicating.
One by one, their forms ignited with tone and frequency, each Unown adding its own note to hers. What began as Meloetta exploring the cave’s echo became a duet… then a chorus… then something far greater. The cave filled with the layered harmony of the Musical Unowns, so rich it seemed to bend light itself.
The trainer stood still in amazement, watching as Meloetta’s echoed song intertwined perfectly with the Unowns’ resonance. For the first time in ages, the cave was not just reflecting sound.
It was creating it.
Over time, the bond deepened. Meloetta returned again and again with the trainer, and each visit refined the harmony. The Unowns learned emotional cadence through her voice—joy, sorrow, hope—all shaped by how the cave returned her singing in endless, beautiful reflection. In return, they taught her forgotten tonal structures that seemed to exist outside normal music.
From this union, something extraordinary awakened within Meloetta: a Resonance Form, born not from battle, but from perfect synchrony between living melody and ancient sound.
The trainer soon realized that the Musical Unowns, despite their power, had spent their lives alone in darkness. They deserved somewhere joyful—somewhere filled with light, music, and life.
Together, the trainer, Meloetta, and the Unowns searched for a new home and discovered an ancient abandoned resonance theatre hidden beyond the mountains. Though ruined by time, the theatre still carried incredible acoustics, its halls designed long ago for songs that could move the soul itself.
Day by day, they rebuilt it together.
Meloetta filled the halls with song. The Unowns resonated through the broken chambers, restoring harmony to the old stone. The trainer repaired what he could, turning the forgotten theatre into a sanctuary once more.
The Musical Unowns loved it.
For the first time, they no longer had to hide in darkness. Music, laughter, and resonance filled every corner of the theatre, and together they renamed it the Chamber of Echoes.
And for a time, it was peaceful.
The trainer and Meloetta often returned, bringing balance to fractured places, soothing storms of emotion, and calming conflicts in distant towns through melodies carried upon the wind.
But harmony, once discovered, can also be exploited.
One night, far away, Meloetta heard a song in her sleep.
It was faint. Wrong. Familiar—but twisted.
It came from the Chamber of Echoes.
She awoke instantly and hurried there with the trainer. But when they arrived, the sanctuary was no longer peaceful.
A malicious team had discovered the Chamber of Echoes—a group that had secretly searched for the Musical Unowns for years. They believed the Unowns’ resonance could rewrite emotion itself and bend reality to their will.
They were not studying them.
They were forcing them.
Trapped and overwhelmed, the Unowns were being driven to produce a corrupted melody—one designed to distort perception, manipulate emotions, and unravel reality itself. The sound was no longer harmony.
It was control.
The Chamber trembled as the corrupted chorus spiralled violently out of balance.
Meloetta rushed forward, singing desperately to stabilize them. The trainer fought to stop the attackers and reach the source of the corruption, but the Unowns were already too overwhelmed—confused, terrified, and surging uncontrollably between obedience and rebellion.
The Chamber of Echoes began to fracture.
Cracks of light and sound tore through the theatre walls. Reality itself stuttered beneath the collapsing melody.
Then it happened.
A catastrophic burst of resonance erupted from the Unowns—a final, involuntary convergence of every note they had been forced to produce. The explosion shattered not only stone and sound, but memory itself.
When the silence finally returned, the Unowns were gone.
The Chamber of Echoes lay in ruins.
The trainer collapsed, badly injured amongst the shattered stone, while Meloetta knelt beside him, weak and trembling. She began to glow gently.
With the last of his strength, the trainer spoke.
“Leave… before they capture you.”
Meloetta hesitated, tears falling silently.
But the trainer gave a faint smile.
“You have to remember the world… even if it forgets you.”
Then he was gone.
Meloetta escaped into the broken world above.
But something had changed.
Her Resonance Form disappeared.
And more painfully… so did her memories.
The Chamber of Echoes. The Musical Unowns. The songs they had shared. Even the trainer’s face slowly dissolved into silence within her mind.
All that remained was music without origin… and a sorrow she could not name.
And somewhere within the world, in the ruined Chamber of Echoes that no longer sang, something like a forgotten melody still waited—
trying to be heard once more.
#pokemonㅤㅤㅤ
Hello, fellow game developers.
Here’s a playable demo of one of the projects I’m most proud of: Balão Gatinho (for the Brazilian video game Lupi).
Link - https://t.co/lw0Thck1LN
Give the game a go and show your support for everyone involved in this amazing project.
#indiedev
Hello, fellow game developers.
Here’s a playable demo of one of the projects I’m most proud of: Balão Gatinho (for the Brazilian video game Lupi).
Link - https://t.co/lw0Thck1LN
Give the game a go and show your support for everyone involved in this amazing project.
#indiedev
Hearts/MD now spawn naturally on the field, use this advantage to wait around in case you're low on HP... If you can.
( #DreamsfromtheRealm)
https://t.co/qk2GXRrhOx
#Pixelart#Gamedev#RPG#픽셀아트
🚨KICKSTARTER🚨
[#Homebrew#GameBoyColor]
Fortune & Glory is a brand new 8-bit platformer, by Matthew Loffhagen, about cartoon mice hunting for treasure in an ancient city.
This game won the 2nd Prize of the GB Compo '25!
➡️ https://t.co/xvRddU82oD
➡️ #hbconnexion
Fiz um teste em meia hora, no atelier de minha mãe, sem trabalhar cenário ou iluminação mesmo. Pena que o app de stop motion pediu pra pagar pra salvar o vídeo, então tive de capturar da tela do meu cel com o cel de meu irmão.
I'm looking for work. 21 years of experience.
• any game art, isometric, top-down, side-scroll
• characters, icons, key art, animation
• Can build a style from zero or match yours
• Big projects don't scare me
• ex Minecraft
DM here or email [email protected]
🍕PIZZA POP
This Famicom hidden gem, released exclusively in Japan in 1992 by Jaleco, is finally available for the NES!
This is an updated version with improved hitbox detection and full english translation.
➡️ https://t.co/BmIKOglgGr
Depois da versão SMS de Devwill, quero fazer uma para ZX Spectrum, e outra para GB.
Quem for lá na Retrosc de Blumenau pode experimentar essa demo bem inicial que fiz do jogo nesse Game Boy tijolão com tela IPS.