Our new game at @MaracasStudio has just been announced and will be released on July 6th! 📦🐈⬛✨
If you love cats and running a post office, you can wishlist Cat Mail Co. here ➡️ https://t.co/v0BM5eTpFB ⬅️
In Magical Train, you control a shape-shifting train across a vast and wonderful world. Manage the train, meet passengers, learn their stories, and ensure their journey matters. Because how we travel is just as important as where we go. #pitchyagame
✨ Fish Stick Protocol is an 8-player co-op extraction game where you dive into weird dimensions, grab bizarre artifacts, and decorate your own peculiar gallery. Chaotic, charming, no permadeath but just pure co-op mayhem. Drops 2025. 🌀 #PitchYaGame
🇫🇷 Hello tout le monde ! Nous dévoilerons pour la première fois le gameplay de Fish Stick Protocol lors de l'@AGFrenchDirect ce 28 mai 2025 à 18h🪇
https://t.co/E2YrBsKafg
#agfd25
We'll reveal the gameplay trailer of our new game, Fish Stick Protocol, during @AGFrenchDirect. Meanwhile, here's our teaser trailer.
Wishlist us here: https://t.co/MAz9bkz1ZK
#indiegames
Very happy to have finished @OverdrawXYZ 's black hole course! I learned a lot about volumetrics & lighting and refreshed my HLSL🪐
I highly recommend it if you want to take a good dive into shader code!
https://t.co/qjkKo2vucl
#UE5#madewithunreal
Hello!
Here is my submission for @HarryAlisavakis #TechnicallyAChallenge with the theme Vine/Ivy 🌱
Here is a small editor tool to generate & bake Ivy meshes with leaves & flowers!
It was made using UE5's new Geometry Scripting 🔧
https://t.co/w9m9A7nB2O
#MadeWithUnreal
Bonjour ! 🐣
Our game has been nominated for Best Student Content at the 2021 Unity Awards and the votes are open to the public!
Go support your favorite games!
#madewithunity#unityawards2021
Quick post about my weekend shenanigans, I experimented with some kind of Angular Blur inside of Unreal.
It is made by creating"Afterimages" using Instanced Static Meshes following the rotation of an object.
It is not Ideally optimized but it is a fun experiment!
#gamedev#UE
First post of 2022!
Here's a showcase of a sand & water system I'm making for a hobby project.
The water will need to be stylized more but it's a good base with an exponential fog, projected caustics, and a dynamic surface using particles drawn to a Render Target.
#gamedev#UE
After seeing the Ivy magic of @TommasoRomano_ I wanted to see if I could create something similar as a technical challenge!
Here is the current result in UE4, it is a very fun challenge and it could be used in many different ways!
#gamedev#madewithunreal#UE