Our new game at @MaracasStudio has just been announced and will be released on July 6th! 📦🐈⬛✨
If you love cats and running a post office, you can wishlist Cat Mail Co. here ➡️ https://t.co/v0BM5eTpFB ⬅️
It's been an incredible honor working with our partners at @BethesdaStudios on a project so close to our hearts. We're deeply proud of all our studios who helped bring a remastered Oblivion to fans everywhere.❤️
Subtle things to make your shaders better:
1) Anti-aliasing - Real life is not limited to pixels so unless you're specifically going for a pixelated style, you should be anti-aliasing everything!
https://t.co/murIyuyZsy
Many people on Twitter are culture vultures who give nothing and peck at everything. Deeply unhappy without crumbs. Can’t create. They wish they had the opportunity to create and give back. They’ve chosen to do nothing but chew all they can, living on the carcass of discourse.
Today we're excited to announce Counter-Strike 2. Counter-Strike 2 is an overhaul to every system, every piece of content, and every part of the C-S experience. First, let's talk about smoke grenades:
Very happy to have finished @OverdrawXYZ 's black hole course! I learned a lot about volumetrics & lighting and refreshed my HLSL🪐
I highly recommend it if you want to take a good dive into shader code!
https://t.co/qjkKo2vucl
#UE5#madewithunreal
Hello!
Here is my submission for @HarryAlisavakis #TechnicallyAChallenge with the theme Vine/Ivy 🌱
Here is a small editor tool to generate & bake Ivy meshes with leaves & flowers!
It was made using UE5's new Geometry Scripting 🔧
https://t.co/w9m9A7nB2O
#MadeWithUnreal
Unreal Engine 5.1 brings exciting development for the Nanite virtualized micropolygon geometry system, paving the way for material-driven animations and deformations via WPO, such as Nanite-based foliage with leaves blowing in the wind.