Solo Dev | Gameplay Programmer | Unreal & Godot
Building AINIMONIA @ Amana Games (full-time)
Technical Artist mindset • Systems & tools
Coffee addicted ☕
AINIMONIA dev workflow 👇
TrenchBroom + Godot connected via UDP.
Edit .map in a real level editor → game reloads everything live.
No in-game editor hacks.
Feels like cheating.
#gamedev#indiedev
A bit of my game 'Sanatorio':
Still in alpha, but it already has a unique shape and feel.
More at indiedb/games/sanatorio
At this point in the game, you are 'trapped' with one of the 'Inmates' inside your room and you need to deal with it.
#UnrealEngine#SoloDev#Sanatorio
Am I the only one who literally CRIED when I beat the game?
Impeccable soundtrack
Incredible ambiance, and the plot...wow
More than ten years and this one is still one of my favorites
Papo and Yo
https://t.co/tLt4A1aY5p
CS.EXE
It's CS? It's an horror game?
Ok I confess, maybe my project of recreating CS in Godot has deviated a little from the main focus.
I'll publish this (~20min of gameplay) on https://t.co/WZJ2R6tDM1 soon (for free, for obvious reasons).
#GodotEngine#counterstrike
In fact, this is the result of almost two days trying to implement FPS mechanics using GDScript.
The idea is to really create a CS clone using just FOSS and create a decent tutorial teaching how to apply the techniques I'm using, so that you can apply it to your own game.