Probably the last old video (the second and last combo montage I did with BA) we re-upload in Turtle's channel:
https://t.co/WKpuvHU6Uk
I guess the "3 years playing DMC" one was cool too, but I don't think it's worth it.
"Limits breed Creativity".
Well... Depends.
In the clip below I use Full House to go back to the enemy and I have to know well the move's angle, to which extent the hitbox is JCable, etc.
If we made air itself JCable (there are mods for this), I wouldn't need+
With all the recent discourse around DMC3 Styleswitcher and the Crimson Mod... as someone who is fully used to DMC4 Dante, the lack of style switching was the main reason why i never could dig much further into DMC3 beyond Trophy Speedruns and my usual routines of style play.
This might sound odd, but if you have reached a certain scale with Dante in DMC4, at least to me - DMC3 vanilla felt like a beta of DMC4. I don't care about so called "game design", "level design", "but the game was intended to be this way", what i care about is the limitations DMC3 vanilla does bring up on the table if you're used to DMC4 Dante - and no, this also hasn't much to do with "you just want it to be like DMC4". DMC5 has style switching as well and isnt nearly the same as DMC4.
I could probably appreciate DMC3 vanilla more if DMC3 would have been the first DMC game i've developed interest into it, but since this wasn't the case, i only enjoy DMC3 vanilla more as a spectator.
Crimson/the Styleswap mod would really be the only way for me to develop further interest into this game. Tatsumarublack is a prime example of me wanting to tune on for DMC3, at least i enjoy watching his videos quite a lot.
However, i still was able to enjoy DMC3 vanilla enough to do a decent Trophy Speedrun in 2016. Something which could have been done much faster, but i was fine with it at the time. And i only attached this image and referred to my old Trophy Speedrun to prevent silly comments such as "but you never played the game".
My main point is; Crimson/Styleswap makes DMC3 exceptionally better than what it already is.
you as many internet cookies as soming-slop and generalizing...
The point isn't that NO generalizations are true. Some are. No real digital-copy ownership for games is bad (period), for example. But many generalizations aren't well argumented.
to go around with: but you see, here i-frames are more demanding and deep because of A, B, C.
Then the issue wasn't i-frames per se... Just say X has way too many i-frames or X game has way to many moves with i-frames relative to the context, because...
But nuance doesn't get+