I finally completed my C++ game engine. This concludes a 7 year long journey during which I wrote 4 engines. Check my lengthy update on Tumblr. This is a proof of life video that shows some placeholder art and visual debug.
#cpp#sdl2#gamedev#pixelart
TORR is coming to Steam Next Fest!
⚔️Prepare for adventure!!!🛡️
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Major bug fixes, balancing, and more will be included in the update prior to the event! Hope you're excited!
Mina the Hollower is our biggest game yet! 🐭🕯️
20-30 hours. Over 1,200 handcrafted screens. 17 areas. 28 bosses. 60 Trinkets. 5 weapons. 14 Sidearms. So many bones!
We’re breaking down the numbers behind Tenebrous Isle! 🎮
A year ago, I celebrated the 3,000th commit on my engine.
Today, I just hit 3,750! 🎉
That's an average of 2 commits per day, not bad!
As a bonus, the complete history is available below. 👇
#gamedev#indiedev#gameengine#cpp#coding
We're very proud to announce that our Kickstarter campaign is now LIVE! 🪲
AOKAKI is a retro-inspired 2D platformer where you play as a ronin in his quest for justice!
We've been cooking this game for 3 years. If you like action-driven platformers, make sure to give us a try💜
Finally announcing this project that I've been working on for six years! Over 200 unreleased NES video games will be covered in this comprehesive encyclopedia book with many brand new discoveries that have never been made public before.
Get ready!
Coming this fall!
In case you have missed it, here are a few minutes of demo gameplay from Crow's Curse, as shown on Gamescom 2025. If you enjoy it, wishlist the game at:
https://t.co/FDXaPi3om5
Hi! I'm Francisco, and I've been a professional indie game developer for 13 years. I make point & click adventures with unique settings, including:
- 1920s Miami
- A post-apocalyptic future with fops
- An alt history 19th century city and wild frontier
(Links in reply)