GW1 is all about separating signal from noise.
Not every blank matters, and not every return changes the picture. The key is identifying which performances actually shift roles, minutes and FPL value
#fpl
Enemies are what make heroes interesting. Just look at Batman: boring hero, amazing villains.
I'm researching enemy design for @MilkywayMailing, and here are 5 Tips I found so far. A #gamedesign thread🧵
Hey folks! 👋
I'm open for Audio Design work starting June! 🔊
Small games, big games, trailers or anything in between - if you're ready to bring your project to life with some ear noises, hit me up! 💜
RT's are hugely appreciated, cheers! #gamedev#sounddesign
Kinda missed some part of the strategy-fest, but I have a tech demo now up where you can battle some bots and see in action the net code in action. #gamedev#indiegameDev
#FPL thoughts — All the games I watched fully or at least extended highlights
United vs Fulham
— Bruno played false 9. I expect him to play 10 or false 9 going forward. Got good chances, couldn’t convert
— Mazraoui proper option at 4.5m if you think United keep CS
— United defense looked better than last season. Conceded 10 shots. United conceded 20 shots a game last season for fun.
— Amad on a few set pieces, Mins not good
— ESR looked fine, tough game. Got subbed off early, but his mins should increase going forward.