Created a Wwise Event using natural language.
I typed:
“Create an Event called Test_Event”
And it appeared instantly.
No scripting.
Just intent → execution.
Feels like the beginning of conversational audio tools.
Powered by LLM + WAAPI.
#Wwise#WAAPI#GameAudio#AI
I was honored to be featured in Audiokinetic’s
“Mentors’ Advice – Episode 3.”
Many thanks to the Audiokinetic team.
The series features many voices from the game audio community and may offer insights for aspiring sound designers.
https://t.co/WJ4IygKx2l
#Wwise#GameAudio
Level up your audio workflows 🎶
The new TechAudioTools Content plugin brings powerful MetaSounds editor tools and widgets for Unreal Engine 5.7. From input value migration to rapid SFX iteration, TechAudioTools Content supports real production workflows.
Now available on @fab.
https://t.co/qFbBOlQ471
AudiokineticのWwiseが出来てから25周年となり、一環としてさまざまなドキュメンタリービデオが作られています。
The Story of Audiokinetic
https://t.co/EELJBmhS42
The Story of Wwise (こちらのビデオ33分あたりで出演させていただいてます。)
https://t.co/2cCAbn2gMe
(日本語下に)
I have summarized the steps to install Wwise as an engine plugin in Unreal Engine in a clear and easy-to-understand way. By installing it as an engine plugin, you can avoid the hassle of installing Wwise for each project individually.
https://t.co/1wcidHFziJ
Announcing a new release of our TouchEngine for Unreal Plugin!
This UE plugin allows you to load TouchDesigner .tox files into UE projects.
Major updates
- Unreal 5.3.1/5.2.1 support
- sync modes
- big UX improvements
- Niagara and Render Target examples
https://t.co/1OENiH9mqd