Softbodies are coming! ๐ขโจ
I've just submitted the massive v1.5 Update for Text Physics! Deformable mesh skinning and font-particles are in the review queue. ๐
๐ Grab it here: https://t.co/C5gdUZfwFQ
#Unity3D#GameDev#IndieDev#TextMeshPro#UnityAssetStore
Just a heads up for all game developers! The 50% OFF launch sale for my Text Physics asset ends in 48 hours. #UnityAsset#GameDev#Unity3D#indiedev
https://t.co/T6riFNg1i0
So excited to announce that my Unity asset, Text Physics, is now LIVE on the Asset Store! ๐ฅ Create shattering, bouncing, and interactive text with ease. It's 50% off for the first two weeks! #UnityAsset#GameDev#Unity3D#indiedev
https://t.co/T6riFNftss
Bringing TextMeshPro to life! I've been working on a tool called Text Physics that instantly adds 2D physics, colliders, and even composite groups to your text.
What do you think? Coming soon to the Unity Asset Store!
#Unity3D#MadeWithUnity#GameDev#IndieDev#VFX#TextMeshPro
@AlessandroChyt I would use physics 2d raycaster component and add it to camera. Then on the bar script class add IpointerclickHandler interface so it will detect point clicks the same way as in ui. You can use different handlers as you need