In hindsight it's kinda nuts that Marvel's direct followup to Endgame was their most experimental project to date then just... never did anything remotely close to it again
Folks are learning that the more realistic and 3D a character looks, the dumber white eyes look.
This is why hyper-realistic artists like Alex Ross and Lee Bermejo draw the eyes (and Neal Adams would draw eyes in close-ups)
@HenryHarper523 I don't know if this specific version of the model is rigged but I'm pretty sure there is a rigged one, the hair is a strand system meaning it's technically not geometry. There is a placeholder mesh for it but it's juya big blob
Rockstar’s logo was designed to feel like a sticker you could never peel off. 👀
Here’s Karen Scott and Jeremy Blake explaining the idea behind one of gaming’s most iconic logos:
“Shrek” was a launch title for the original Xbox that I worked on 25 years ago. It was the first shipped game to use a technique called Deferred Shading. It wasn’t my first 3D game, though: I wrote Sandbox Studios’ software rasterizer and D3D7 renderers.
https://t.co/g2Bm4B7CBD