@DigitalDNAGames@x_odysseus @WeirdGuyJason Would you be going in solo on this or would you be open to community help? NDA related to distribution of source and control of information would probably be required but would help both you and the community who want to see the reboot.
Updates are rolling again for the xenominer project!
With the addition of minimap positioning :)
Work has been done on the 'User Options' menu currently containing Quality, fov and map position dropdown and sliders!
More progress will be seen over the next week! :)
To support the people of Ukraine and the humanitarian efforts of the Red Cross and the UN Central Emergency Response Fund, I’m releasing a new DOOM II level for a donation of €5. 100% of the proceeds go toward these agencies. Thank you. https://t.co/1meRjC0IJZ
Look! An approachable dungeon crawler
/ tavern sim 🍻Easy to play, surprising depth, engaging story. Cross-platform saving, no ads or IAP.
https://t.co/Ziz6I13miq
💸Pledge now to create a monster, design a drink, or simply get it at a discount! #indiegame#turnbased
Take a break from managing the tavern for a stroll through the Highlands...
And you can stroll over to our Kickstarter to grab the last of the early-bird rewards: https://t.co/3mlzQ0N3ib
#screenshotsaturday#indiegame#indiedev
As #indiedev we have to be the planners and executors. For me, making a schedule with a plan and dates helps the development.
What tricks help you to keep the motivation and flow of your project?
#gamedev | #indiegame
@TDSR_Ent Cup of tea + decent music, personal passion for the project your working on.
BREAKS!!! to avoid burn out!
Planning is always key ( I use @hacknplan, amazing bit of kit! ).
Feedback is always good motivation too!