I don’t even know why, really. It was just so goofy and over the top that it couldn’t help but win me over. Definition of a “fun bad” game. In a way it feels like a spiritual precursor to the more action-oriented RE games that came later.
It’s a good time.
Played through Resident Evil Survivor tonight
Objectively, this is a pretty terrible game. The story is horrendous, the voice acting is terrible, the shooting is extremely basic, it’s buggy as hell, and it’s egregiously short (roughly 2.5 hours).
Subjectively… I kinda had a blast with this.
"Poor Amy"
Look.. It's been way to many games straight at this point to just be "bad luck". Maybe it's time to accept that she's a clear part of the reason why these games end up being complete disasters..
Her great legacy with Soul Reaver & Uncharted isn't tarnished.
‘MARVEL 1943: RISE OF HYDRA’ is reportedly light on actual gameplay, primarily using only one button throughout.
The game has also been “significantly cut back from its original vision both in terms of length and content.”
(Source: https://t.co/RY4SUA3yzh)
Skydance Games told the development team behind Marvel 1943: Rise of Hydra on Slack this afternoon that the game is not canceled, despite a widely circulated rumor on Twitter today claiming that it was.
@Jack_Crutons@oshayon Half-true.
Xbox’s streaming infrastructure is terrible but it’s not because of the Xbox One’s hardware. It’s due to their servers.
The Xbox One itself isn’t actually doing much work.
PlayStation cancels online shooter 'FAIRGAMES'
There will be no job cuts alongside the cancellation, Sony said, as Haven Studios will move to support other first-party studios
➡️ https://t.co/RTFKJGRFIT
Grand Theft Auto VI - targeting 30 FPS
PS5 Pro - PSSR and ray-traced shadows supported
Xbox Cloud Gaming supported & remote play support on PS5/Xbox
https://t.co/4pPeaIgePN
@Prominent_Bryan Personally I’d much rather they bin off the ray tracing and give me a 60 FPS mode
Frame rate is more important to me than how shiny the puddles look
@Prominent_Bryan Tbf the Pro’s CPU is only marginally better than the base PS5’s so if it’s a very CPU heavy game (as big open world games like this often are) then that was likely the bottleneck
Much of the Pro’s improvement is on the GPU side