Own your intelligence stack, folks!
Revolut joins the ever-growing list of companies that see owning the intelligence stack as paramount to staying competitive.
That's the role open-source AI plays today.
If you think of companies as mini-AGIs, you quickly realize the importance of owning the intelligence stack.
trivia:
• started working on the game as a side project 4 days ago, landing ~1,150 PRs
• every time i found an issue in the code i asked bot to make a lint rule against it
• used TLA+ heavily to find bugs in the game's various state machines: the story, cutscenes, the game's systems. there are many formal verification skills, one for each major system
• i put context into the filepaths: code that runs every frame or every tick gets a .hot.ts extension, and a lint rule bans allocating in it (no object literals, closures, new, etc.), so the game loop creates almost no garbage and GC doesn't cause stutters
• game engine is mostly custom. three.js draws the 3D scene, but the simulation, post-processing and audio are all ours
• the simulation is fully deterministic, so every run replays exactly from its inputs. when you post a high score, the server replays your whole run to check it isn't cheated
• we generate dynamic og:images for every run based on your final stats, and it's all localized too! the game supports 10 languages
• my favorite feature: the music seamlessly transitions into different music for the various biomes, continuing the previous melody
• no audio files. all the music and sound effects are synthesized live in the browser by a custom Game Boy-style chip (two pulse voices, a wave voice, noise) plus a synthwave layer. the songs are written as text in code
• all the pixel art is code. every sprite is a file drawn with one shared palette and packed into a sprite atlas at build time
• it runs inside an X post, from the 245px card up to full screen. the bar is 60 fps with 500 enemies on a mid-range phone
• the build fails if the first download goes over budget. it's about 124 KB gzipped right now
• bots play the game headless to tune each difficulty against target survival rates
• comments are banned by a lint rule. if code needs explaining, the fix is a better name or a test
this is really cool
I've always been frustrated by video editing being only 20% creative expression and 80% grunt work
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Introducing Kino: make videos end-to-end with Claude Code and Codex.
Drop your footage, get highlights, edit together, send links for feedback, and let your agents cook.
AI is becoming a great creative partner. Kino is a new home for your team and agents to collaborate.
I'm getting deported from the US in 60 days
Today the US gov found out I lost my O-1
The line between "it's so over" and "we're so back" has never been this thin
Will share more once I know which side I land on.
Wish me strength
I'm getting deported from the US in 60 days
Today the US gov found out I lost my O-1
The line between "it's so over" and "we're so back" has never been this thin
Will share more once I know which side I land on.
Wish me strength