@kim_raming VR챗 유저입니다. 평소에 릴툰에서 포이요미 툰 셰이더로 수정해서 사용하고 있는데, 편리한 변환 기능, 만화적 그림자 효과나 SSAO,서브서피스 스캐터링으로 보이는 기능 등과 페이크 조명 기능, 페이크 조명 기능 같은것들을 올인원으로 간편하게 사용할 수 있는 것 같아 기대되어 지원해봅니다.
be Forza Horizon 6
>an extremely well optimized game
>runs exceptionally well in low-end hardware
>No Denuvo DRM
>sells incredibly well on PC
> peak 180k Steam Players during advanced access
> 273k concurrent Steam Players at launch
Seriously, when will other game studios learn that if you optimize a game for majority of Steam Hardware GPUs, the game is going to appeal to a much bigger audience and sell more copies.
Instead of doing what is right, most AAA game studios skip PC optimization alltogether and throw Denuvo DRM on top of their already poorly optimized game.
I'm working on a new major VRC Light Volumes update!
- Baked realtime shadows (very performant)
- Animated cookies and cubemaps
- Optimized area lights
- No more legacy code
- Almost full back compatibility with older light volumes shaders (excluding new shadows)
I'm working on a new major VRC Light Volumes update!
- Baked realtime shadows (very performant)
- Animated cookies and cubemaps
- Optimized area lights
- No more legacy code
- Almost full back compatibility with older light volumes shaders (excluding new shadows)
Here's some of the things you can do using light cookies (or masks)! They can be useful for creating flashlights, or window lights - or even water caustics!