Sometimes the best VR moments happen in games that aren’t trying to be realistic.
It’s the sense of presence, not the polygon count, that makes the magic.
Every CES season surfaces some odd XR prototypes — and a few ideas that actually matter.
CES Unveiled London this week. Curious which signals will cut through.
What won’t get mentioned at Meta’s keynote tomorrow might be just as interesting as what will.
Some of the biggest XR shifts tend to start in the gaps.
There’s what Meta will announce.
And then there’s what the industry will read between the lines.
Meta Connect next week, always worth watching for the signals beneath the headlines.
Will Apple’s Vision stack quietly pull XR deeper into the AI conversation this year?
Watching today’s event closely — often it’s not what’s said, but how.
VisionOS 2? New hardware? Or something less obvious?
Apple’s September event tends to shape where “spatial computing” talk goes — even when Apple doesn’t say the words.
Funny how quickly people forgot “Metaverse” was the buzzword last year.
Now it’s “spatial computing.”
The stack is changing, but the underlying challenges remain the same.
Not everything needs to be photoreal in VR.
In fact, some of the most emotionally powerful VR experiences lean into abstraction.
It’s not a race for pixels. It’s a race for meaning.
Deadpool is coming to VR.
Meta Quest 3 / 3S, late 2025.
Neil Patrick Harris voices. Ryan Reynolds reacts.
But will this be the rare licensed VR game that actually works? Our take:
#DeadpoolVR#MetaQuest3#VRGaming#VRRelated
https://t.co/wyxen4qVMM
Will XR win the mainstream by chasing AAA fidelity?
Or will it win by becoming an invisible tool that slips into daily life?
Not convinced most of the industry is asking the right question yet.