Introducing Epic’s version control system: Lore! Built from scratch and open-sourced, we made scalability and performance core tenets from day one.
We’re releasing Lore as open source today.All source code, along with documentation of data formats and protocols are released under an MIT license and free to use. Help shape it into something even more powerful, together: https://t.co/zplVMjkRof
AI-powered pull requests in GitHub demoed at #GitHubUniverse
In a year we went from autocomplete to auto PR. Auto app is probably similar in magnitude. ~100s of completions in a PR, ~100s of PRs in an app.
https://t.co/URFxsJMATz
“The integration between #Revit and #Twinmotion promises to deliver a truly seamless, real-time 3D experience for design professionals,” said @mpetit, Epic Games’ Vice President, Unreal Engine Ecosystem.
Learn more about our collaboration with @Autodesk: https://t.co/AfQXzALJyg
so this cool... in your @github repo, change
[https://t.co/Pr52yQfShr]➡️[https://t.co/bozp5PxAz9] and it will open an in-browser @code editor!!!! #vscode
@Yosemitebaffo@DiDarth@AlanPanassiti ...magari fosse solo novax (gia' triste), si e' buttato a capofitto nel complottismo da anni ormai, hanno dovuto affiancare @LetiziaPuccioni per aiutare il povero @fabioalisei a contenere le stronzate che genera - immagina un complotto e lui ✔️ ce l'ha - alieni, soros, ecc.
so fixing log4shell is great and all, but.. wouldn't it be ✨ amazing ✨ if we all just promised to be nice and instead use this power to make vanilla minecraft doom server 🤔