Roblox car games never had collisions. Until now.
RoSim 0.5 will be the first Roblox sim racing game with lightweight, reactive, fully networked collisions between all vehicles.
#robloxdev#roblox#simracing
I GOT THE DOMAIN! I FINALLY GOT IT!!!!!!!!!!1 🥳🎉
Paint.NET is now at https://t.co/ZJTUII4bVG!
Well, it will be just as soon as I push all the buttons to migrate content and set up redirects from getpaint.net etc. For now it's just a "hey go here" redirect page.
We’re excited to welcome @RealDaireb as the newest Creative Director at Twin Atlas ✨🎉
If you’ve spent time on @Roblox, chances are you’ve already played something he helped shape. Daire is the creator behind hits like Pet Heroes (86M+ visits) and Anime Fighters Simulator (1.3B+ visits), and he’s built a reputation for designing worlds players don’t just visit, they remember.
I first met Daire years ago during my time at Roblox. Now that we’re working together at Twin Atlas, we took the chance to reconnect and talk about creativity, community, and what makes a game world unforgettable.
Read what Daire has to say: https://t.co/QrHjORREko
#Roblox #RobloxDev #TwinAtlas
@SigmaTechRBLX No. It was clear from the beginning the intent of the creation of this was not for educational purposes, especially at a time where Roblox is facing massive scrutiny for you know what. This content would not be appropriate for the platform under any circumstances imo lol
@MaximumADHD I made a comment last November on a gripe I had with the needless truncation with the new UI and all I heard back was "we've made an internal ticket about it"
The fact that you made a couple of tweets on this topic already suggests maybe taking it out of beta wasn't a great idea
Most top competitive games use Server Authority to reduce client-side exploits like speedhacks. Today, we are releasing native Server Authority to Studio Beta, as an option for Roblox Creators. Our implementation includes high-quality latency compensation and physics synchronization to help make server authority mode feel responsive and natural. https://t.co/4koz34WO2b
RoSim Early Access v0.2 has released! Thank you all so much for the support.
🎮 on Roblox: https://t.co/nhBABu6hPJ
💬 on Discord: https://t.co/fNc7WpXUud
#roblox#robloxdev#robloxcars#simracing#racing
All Stars is our brand new fighting game where each playable character is a licensed character from a different Roblox game. We've been developing it alongside @GeekOutKK since the start of the year, and we'll be sharing more info on @allstars_roblox very soon ‼️
Hi Alex, the lovely team over at RB Battles coordinated with us at Shrimp Game directly and wanted to ensure everything went smoothly. What ended up happening was related to a change made a few weeks back: to fill up the 50 player zones faster, we changed the cap to 75 for the lobby, after which we saw an immediate improvement and zones started filling up faster:
Because the lobby could fit up to 75 players, and the zones still being capped at 50 players, this resulted in 2 servers being created as soon as the zone was overfilled. This important change could have been better communicated by us well in advance but instead became an oversight on our end because we were not expecting more than 50 players in the zone.
Should also mention this created some extra confusion because Roblox doesn't support voice chat for more than 50 player servers.
In summary, we want to avoid situations like this in the future by making it super easy and seamless to host these events, and I strongly believe in our role as developers to leave no room for this sort of ambiguity in the future.