⠀
My name is VaeVictisBD.
A symbiotic primordial studying the true nature of humanity, one host at a time. Currently dabbling in the material world as a hobby video editor, writer, storyteller, and in the near future; streamer.
Indulge me, won't you?...
⠀
@potion_brew Very much so! And they come in such a variety. From devils, to cursed swords, eldritch beings - to the patron of my former character (the posted image prior) had an ancient tree as a patron under the Undying subclass.
Limitless potential in class flavor.
I understand there's a demographic for the war gamer/meat grinder experience within TTRPGs. That's fine; not gonna yuck anyones yums.
But to the best of my knowledge, D&D has always been advertised as a role-playing game. Make characters, tell stories with friends. It's why I love the game and why I've been a DM for roughly 10 years.
As nice as the shiny math rocks are, I've never heard someone complain that they should be rolling them more. Especially for arbitrary things like a Dex Check to tie your shoes, or a Con Check to not choke on your food.
When a player says the right thing, in the right situation, with the right emotion behind it -- why rob them of this very cool moment by introducing "sorry, but the dice said no?"
A nat20 persuasion sure, could have felt great. But a nat1 would just rip genuine, authentic character moments out of their hands. There no reward for essentially doing everything right; and suggesting there's still a chance to fail is moronic and otherwise cruel for no reason. Especially if you're a DM that cares about the players.
From what I've gleaned from the comments though, at best this account wants to ragebait engagement and provide no healthy dialogue. Just comes across as pig-headed and exposing other people who think the same.
At worst? They just sound like a miserable lot to play games with, and wouldn't be surprised to learn a lot of stories end with "and I was never invited to play with them again."
Also, the absolute dropkicks in your DMs can fuck right off.