...during the weekend i polished and added some training tools, still working on it.
Im still looking for a job, at this point i dont even know if i should quit gamedev for a while or whatever....i kinda think that its getting difficult to get jobs for devs like me.
...during the weekend i polished and added some training tools, still working on it.
Im still looking for a job, at this point i dont even know if i should quit gamedev for a while or whatever....i kinda think that its getting difficult to get jobs for devs like me.
Also im trying to learn any ways of get some partnership/funding for Limbo Breakers, i dont know anything about this topic so if anyone knows a bit about it, please share some info with me, would be great to know that topic and what options i could have
It's the fact that this game isn't finished, and it has this much swag. Well, here's some corner switch shenanigans because why not. Thanks again to @Vague_Coder for letting me get in on this🤟
@Linefantom25@Armonte to control spacing. Even if some attacks whiff you can still control the space. Also to avoid that the opponent walks during pressure strings
@Uchiharu1989@WolfyGamesinc Yes they are I agree with you. I'm so happy and inspired by them. Some routes I didn't even think of and this guy made it happen just like that. Imagine what he could be able to do when the character is fully finished OMG