This argument has done irreparable damage to video game discussion on here.
Games are built around mechanics, no mechanic exists entirely in a vacuum because they're designed to work off of each other and with the rest of the game in mind.
This is why a lot of people don't understand why Halo players don't like sprint, it's not just "then don't use sprint" because now maps are larger for no reason to accommodate the faster movement and ADS speed is an added factor to the gameplay making it more of a twitch shooter.
"The side quests are bad"
- "You control the quests you do"
"This weapon feels really weightless"
- "You control the weapons you use"
This mindset and any variation of it can be used to just justify any bad game design.
jon moxley after getting kicked in the stomach 37 times by marina shafir: [leans down] are you familiar with the structure and the superstructure
will ospreay:
mox: s'the thing that maintains the economy. the culture, the identity, the institutions... that the base provides